Vo'Quv class

The Vo'Quv class carrier is a potent command and control vessel capable of marshalling a Klingon Attack Force, supporting an entire battlefront, though it is surely a fighting ship and its' Commanders will carry a charge and be the very first ship to fire on a target to prove so. It is typically reserved for Klingon General's and is the flagship of many accomplished Warlords.

Characteristics
Class Specifications

Dimensions Velocity Defensive Systems Offensive Systems
 * Overall Length of 1,272metresVoQuv_Bridge.jpg
 * Overall Draft of 218 metres
 * Overall Beam of 704 metres
 * Cruising Speed of Warp Factor 8
 * Maximum held Speed of Warp Factor 9.8
 * Class 7 Cloaking Device
 * Metaphasic Shield Generators
 * Ablative Neutronium Alloy Armor


 * Fighter Launch Bays
 * Troop Transports
 * Tractor Beam
 * Disruptor Beam Arrays
 * Fore and Aft Torpedo Launchers

Performance
The Vo'Quv is able to travel vast distances without support, its mission to carry a war to the heart of the enemy means its endurance is commendable. Though in the field of battle its maneuverability is poor, which is to be expected given the sheer size of the Carrier, but due to this it does not make a good dueling vessel. The amount of time it takes to come to a dead stop is considerable, responsiveness is woeful, forward acceleration trends differently and is touted as a virtue.

Armament
Torpedos:

Equipped with both fore and aft torpedo launchers, the Vo' Quv can deliver a heavy payload to any enemy of the Empire. These launchers come with the standard 90 degree firing arc. While many captains maintain that utilizing heavy damage causing projectiles (such as photon or quantum) are preferred however, more seasoned captains will equip their ships with projectiles which hamper the enemies abilites (such as chroniton and plasma) allowing the dual hanger equipped vessels to deliver death to their enemies.

Energy weapons:

While the Vo' Quv class warship may come with fewer weapon slots than many ships of the Empire (and equipping torpedos in both fore and aft slots) leave only two slots for energy based weapons on both fore and aft sections of the ship, many captains find this more than adequate to bring glory to their houses. Equipping beam arrays allows seasoned captains to ensure there are no "blind" spots around his ship thus, giving his enemy pause before attacking with the typical side shot to a slow manueverable ship. Some captains, however do opt for the more popular cannon layout. Although this configuration does provide ample damage, one must first be able to align his ship toward the enemy vessel. The Vo' Quv Carrier is capable of equipping most beam and cannon weapon platforms.

Internal Configurations
While each individual ship may be tailored to fulfill it's captains particular needs or desires, the base layout for any Vo' Quv Carrier is primarily geared towards the defensive posture. With this in mind, the Vo' Quv has bonuses in auxilary and shield power. Although the hull itself may be immense, it does require repair and protecting.

Another assest of the Vo'Quv Class Carrier is its large crew complement which consist of a mere 4000 warriors. As such, the internal infirmary abilites far out weight that of any other ship in the Empire.

As a carrier, the Vo'Quv Class Warship does come equipped with two dual hangar bays. This allows the captain to launch two sets of the same class of fighter from the ship's hangar bays. The Vo'Quv does come standard equipped with the To'Duj class fighter. Using the To'Duj class fighter allows for up to six each fighters to be launched from the Vo'Quv hangar bays. Equipping the standard "B'rel Bird of Prey" in both hangar slots allows for a maximum of four each of those types of fighters to be launched. Many seasoned captains will opt to equip the more aggressive "B'Rotlh Bird of Prey" yet, still being able to lauch a total of four each "B'Rotlh Birds of Prey." Doing so allows the captain to maintain a more defensive posture, as well as, keeping his ship and shields repaired as to resist any enemy aggression while his fighters attack the enemy. The Vo'Quv does have the capability to equip other support type hangar vessels (ie...shield repair drones, hull repair drones).

A unique feature of the Vo'Quv is its ability to equip a "mis-matched" set such as; one hangar for offensive and one for defensive. (BoP and shield repair drone)

The Vo'Quv maintains its position as the only ship in the Empire to have the ability to utilize the "Bird of Prey" hangar ships, either the B'rel or B'Rotlh.

History
When the alliance with the Federation began to break down, the Klingon Defense Force realized that it needed a ship with more space and armaments than even the mighty Negh'Var. This would be a carrier capable of anchoring a fleet or leading an invasion – the ultimate weapon for a new Klingon Empire.

The engineers at the shipyard of Ty'Gokor spent more than three years on the initial concept for the Vo'Quv. Designed to be the cornerstone of the fleets, the Vo'Quv has the space to carry thousands of warriors and the armament to change the course of a battle. When a Vo'Quv enters a fight, it dominates all but the most fearsome foes.

Increased engine efficiency allows the Vo'Quv to travel great distances before the dilithium crystals must be realigned, and the ship carries electronic countermeasures capable of hampering enemy sensors. The Vo'Quv has the energy necessary to use these countermeasures even when cloaked.

After a battle, two of the Vo'Quv's cargo bays can be converted to engineering stations to help a fleet prepare for the next fight. And while no Klingon ship is designed for comfort, the crew of a Vo'Quv enjoys some small luxuries unavailable to warriors on smaller ships, such as holodecks for battle training and stasis units that keep gagh and other live food fresh for extended periods of time.

However, the Vo'Quv's main purpose is as a warship, and it should not be considered a support vessel. The Vo'Quv leads the fleet, taking the heaviest hits and dealing devastating strikes in return. Multiphasic shield generators give the Vo'Quv layers of protection during a fight, and ablative neutronium alloy armor adds additional layers of security. Some Vo'Quv's have even been outfitted with Paratrinic shield generators for additional defense. No Vo'Quv has ever been destroyed by a ramming attack.

Unlike many other Klingon ship designs, which are intended for fierce frontal attacks, the Vo'Quv is equally as dangerous from any angle.

Omnidirectional disruptor beam arrays hammer opponents' shields, and banks of torpedo launchers can be configured to launch arrays of photon and quantum torpedoes in seconds. In addition, the Vo'Quv packs a powerful tractor beam capable of holding most enemy ships in place for a final assault.

Possibly the Vo'Quv's most formidable weapons are its crew. The Vo'Quv can launch salvos of trained pilots in To'Duj-class fighters to harry its foes, leaving them vulnerable to the Vo'Quv's torpedoes and disruptors. Twelve troop transporters carry boarding parties to an enemy ship.

The KDF is assigning its most decorated captains to Vo'Quv ships, and many admirals and generals have claimed them as flagships. The Vo'Quv will lead the fleets targeting Federation and Romulan space, and, in time, will carry warriors to the Empire's new territory.